First time on the White?

Team Guide

How to put a team together, train for 120 miles and get through race week. Written for first-time teams, crew advisors and Scout leaders.

Build your team

Pick a class, then pick your paddlers

Choosing the right division and team size matters more than anything else you do before the race.

Start here

Choose a class

Beginner classes race only legs 2, 5 and 8, one per day, and are a good fit for younger or brand-new paddlers. Novice is for first-time teams and paddlers who haven't placed in the top three. Relay classes race every leg.

Compare divisions
Team size

Bring enough paddlers

Days 1 and 3 have three legs each. On a four-person relay team, two paddlers race twice on both of those days. Experienced teams can handle it, but newer teams should bring five or six paddlers. A four-person Novice team with no experience can enter Beginner as two two-person teams instead.

Rules

Youth and adults

Youth classes are for ages 13 to 21. Adult/Youth teams must have one adult and one youth in the boat at all times. A unit can enter several teams, but each team needs its own adult and every paddler must be registered.

Team roles

Who does what

Paddlers are only half of a team. Every team needs people on shore too.

Team captain

The team's official voice for race meetings, rule questions, safety issues and anything disciplinary. Captains attend the race meeting every night and bring the news back to the team. Teams that miss required meetings can get time penalties.

Driver

An adult who follows the race by vehicle and gets paddlers to each quick change. The first boats reach Cotter about 1 hour 45 minutes after the start, so drivers should be there within an hour and a half. If paddlers aren't at the changeover when the boat arrives, the team waits or races on without them.

Support crew

Sets up and breaks camp, cooks breakfast and lunch, cleans up, and loads and unloads boats and gear. Advisors and adults can't coach from boats on the water, but they can do a lot from the bank.

Training

Getting ready for 120 miles

Most legs take about two hours, and the 21-mile leg on Saturday can take over three. The current slows and the river widens on day 3, so it's the hardest paddling of the race.

A simple plan

  • Start in the spring. Teams that win train for months, often five days a week.
  • Build up to two to three hours of steady paddling without a break.
  • Train in the class of boat you'll race, with the partner you'll race with.
  • Practice switching sides together on a call, so you stay in sync.
  • Practice quick changes: climbing in and out from knee-deep water fast, without tipping.
  • Toughen up your hands. New paddlers should think about gloves to prevent blisters.
  • Paddle in summer heat with your life vest on and your water within reach.

“Rain or shine, we have always practiced five days a week. All of this hard work is done in preparation for the trip to Arkansas.”

A paddler with Explorer Post 313 of Bogalusa, Louisiana, the team with the most youth overall titles in race history. Read the story

Packing list

What to bring

The gear in the first list is required. Boats are inspected at check-in on Wednesday.

Required on the water

  • U.S. Coast Guard–approved life vest, worn and fastened
  • A whistle for every racer
  • At least one liter of water in the boat
  • Spare paddle in each canoe, or a paddle leash in kayaks
  • Shirt with sleeves
  • Closed-toe shoes, no sandals or flip-flops

For the boat

  • Hand bailer and sponge (bilge pumps aren't allowed; automatic bailers only in Cruising)
  • Your race number, shown on the bow below the gunwale (assigned at check-in)
  • Racing paddles, plus gloves and tape for hands
  • Trailer, racks and straps for moving boats every day
  • A tracker such as a SPOT or Garmin inReach, if you want to appear on the live race map

For camp

  • Tent, sleeping bag and pad, camp chairs
  • Extension cord and a fan (sites have electric hookups)
  • Coolers, plus breakfast and lunch for every race day
  • Dry clothes and a towel for after every leg
  • Rain gear, sunscreen, bug spray and a headlamp
  • An act for the Thursday talent show

Race day

How a race day works

The full timetable is in the race-week schedule.

  1. Early

    Eat and break camp

    There's no time to go back after the start, so pack up and eat first.

  2. 7:30 AM

    Boats at the water

    Paddlers are race-ready at the start with all their gear.

  3. 8:00 AM

    Start

    As soon as the boats are off, drivers head for the first quick change with the next paddlers.

  4. All day

    Quick changes

    The race clock keeps running during changes, so swap paddlers quickly and carefully.

  5. Evening

    Camp, dinner and the race meeting

    Dinner is provided, and captains attend the race meeting for the next day's details.

Youth awards

More than one way to win

Every paddler on a team placing first, second or third in their division gets an award. Scouting youth teams can also win these awards, many of them traveling trophies named for people who shaped the race.

Traveling trophies

  • Overall champion: Doug Summer Memorial National Championship Trophy
  • Boys Aluminum: Ron Eddings Memorial Trophy
  • Girls Aluminum: Dr. R.J. Van Patter Memorial Trophy
  • Coed Aluminum, Girls Cruising and Coed Cruising championship trophies
  • Sportsmanship: Col. Robert Miller Trophy, voted on by team captains

Winners keep a traveling trophy for a year, engrave it and bring it back to the next race. The stories behind the names

Team awards

  • Most Distance Traveled: the Tom Edwards award
  • Spirit: the Carl Garner award
  • Most Scouts Participating: the George Wise award
  • Youngest Team: the Doyle Rogers Youth Challenge Award, for the youngest team to finish the full race
  • Talent show: an award or gift for the winners

Beginner teams aren't eligible for the overall or aluminum championship trophies because they don't paddle the full race.

Scout leaders: plan the trip like any other Scouting outing, following your council's requirements for Safety Afloat, Youth Protection and trip planning.